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2026.08.27-r2
Added
Movement.stop/LocalPlayer:stopWalkto cancel an in-flight walk.
Changed
- Kiting prefers native pathing at kite range and only uses Lua A* when the native route cuts a blocked tile.
Deprecated
- (none)
Breaking
- (none)
2026.08.27-r1
Added
Path.tooptionavoid_unpassto skip live unpass tiles such as shop windows and closed doors.
Changed
- Planner travel and world-route walking use
avoid_unpass. - Same-floor corridor gaps up to 12 tiles stay ordinary walks; only floor changes and larger jumps become transitions.
- Transition checkpoints sit on or next to the stair or portal.
- Starting a hunt resets leftover world-route navigation so it cannot fight the recorded path.
- World-route graphs use the hunt path range and retry a step when the client is already walking.
- Transition tiles refresh from the live map when the cached stack is empty.
- Kiting caches line-of-sight tiles, tries each stand once, and holds still without a new path.
Deprecated
- (none)
Breaking
- (none)
2026.08.26-r30
Added
- Portal snapshot. Public API is the generated catalog from this tree.
Changed
- (none)
Deprecated
- (none)
Breaking
- (none)
Earlier: 2026.08.21-r2 (incomplete)
Notes copied from the old starter kit. They are not a complete history of later revisions.
Added
- High-level Lua SDK: engine, player/local player, inventory, NPC, movement, skills, math, packet, memory, data, path, kite, and navigator.
- Static catalogs, walk grid, typed inbound decoders, and attack/follow/loot/trade helpers.