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Say in-game

High-level LocalPlayer:say after resolving the local player from the engine.

lua
local Engine = require("sdk.engine")

local me = Engine.GetLocalPlayer()
if not me then
  print("not in game")
  return
end

local ok, err = me:say("hello")
if not ok then
  print("say failed", err)
end

Arcane SDK catalog generated from scripts/sdk