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game.session
Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.
Native global — no require.
state
function · state(): GameSessionStatus
Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.
Returns
| Type | Summary |
|---|---|
GameSessionStatus | — |
status
function · status(): GameSessionStatus
Alias for state.
Returns
| Type | Summary |
|---|---|
GameSessionStatus | — |
reconnect
function · reconnect(): Result?, string?
Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.
Returns
| Type | Summary |
|---|---|
Result?, string? | — |