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game.session

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Native global — no require.

state

function · state(): GameSessionStatus

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Returns

TypeSummary
GameSessionStatus

status

function · status(): GameSessionStatus

Alias for state.

Returns

TypeSummary
GameSessionStatus

reconnect

function · reconnect(): Result?, string?

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Returns

TypeSummary
Result?, string?

Arcane SDK catalog generated from scripts/sdk