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game.session ​

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Native global — no require.

state ​

function · state(): GameSessionStatus

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Returns

TypeSummary
GameSessionStatus—

status ​

function · status(): GameSessionStatus

Alias for state.

Returns

TypeSummary
GameSessionStatus—

reconnect ​

function · reconnect(): Result?, string?

Low-level native session facade. reconnect accepts no arguments and reuses only state retained inside the official client. true, status means queued locally; confirm completion through WorldEntered or state().in_world.

Returns

TypeSummary
Result?, string?—

Arcane SDK catalog generated from scripts/sdk