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sdk.tiles

Live items on a tile. A full snapshot is read from Tibia's RTTI-identified TWorldMapStorage; CreateOnMap / ChangeOnMap / DeleteOnMap keep it current. game.map is static terrain. This module is the live ordered object stack.

lua
local M = require("sdk.tiles")

reset

function · reset()

Drop the map-item cache.

clear

function · clear()

Alias of reset.

replace

function · replace(rows)

Replace the cache with a complete snapshot. Kept public so other trusted client readers can supply the same {x,y,z,id,stackpos} rows.

refresh

function · refresh()

Rebuild the cache from the last full map snapshot.

note

function · note(ev)

Apply a map create/change/delete event.

items

function · items(x, y, z)

Cached items on a tile.

top

function · top(x, y, z)

Top item on a tile.

contains

function · contains(x, y, z, item_id)

True when the tile cache contains item_id.

around

function · around(range, opts)

Items on nearby tiles.

pickup

function · pickup(item, count)

Pick up a tracked ground item.

Arcane SDK catalog generated from scripts/sdk