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Attack ​

GameclientMessageAttack · outbound · 32 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("Attack").

lua
local Packet = require("sdk.packet")

Packet.send("Attack", {
  creature_id = 0,
  creature_id2 = 0,
})
NameKindNested
creature_idu32—
creature_id2u32—

Arcane SDK catalog generated from scripts/sdk