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ClientDetails ​

GameclientMessageClientDetails · outbound · 32 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("ClientDetails").

lua
local Packet = require("sdk.packet")

Packet.send("ClientDetails", {
  details = "",
})
NameKindNested
detailsstr—

Arcane SDK catalog generated from scripts/sdk