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EditText ​
GameclientMessageEditText · outbound · 40 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("EditText").
lua
local Packet = require("sdk.packet")
Packet.send("EditText", {
window_id = 0,
text = "",
})| Name | Kind | Nested |
|---|---|---|
window_id | u32 | — |
text | str | — |