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EditText ​

GameclientMessageEditText · outbound · 40 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("EditText").

lua
local Packet = require("sdk.packet")

Packet.send("EditText", {
  window_id = 0,
  text = "",
})
NameKindNested
window_idu32—
textstr—

Arcane SDK catalog generated from scripts/sdk