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EditGuildMessage ​
GameclientMessageEditGuildMessage · outbound · 32 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("EditGuildMessage").
lua
local Packet = require("sdk.packet")
Packet.send("EditGuildMessage", {
text = "",
})| Name | Kind | Nested |
|---|---|---|
text | str | — |