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StoreEvent ​
GameclientMessageStoreEvent · outbound · 48 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("StoreEvent").
lua
local Packet = require("sdk.packet")
Packet.send("StoreEvent", {
event = 0,
})| Name | Kind | Nested |
|---|---|---|
event | u32 | — |