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ConnectionPingBack ​

GameclientMessageConnectionPingBack · outbound · 32 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("ConnectionPingBack").

lua
local Packet = require("sdk.packet")

Packet.send("ConnectionPingBack", {
  timestamp = 0,
})
NameKindNested
timestampu32—

Arcane SDK catalog generated from scripts/sdk