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ConnectionPingBack ​
GameclientMessageConnectionPingBack · outbound · 32 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("ConnectionPingBack").
lua
local Packet = require("sdk.packet")
Packet.send("ConnectionPingBack", {
timestamp = 0,
})| Name | Kind | Nested |
|---|---|---|
timestamp | u32 | — |