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LeaveChannel ​
GameclientMessageLeaveChannel · outbound · 32 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("LeaveChannel").
lua
local Packet = require("sdk.packet")
Packet.send("LeaveChannel", {
channel = 0,
})| Name | Kind | Nested |
|---|---|---|
channel | u32 | — |