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JoinChannel ​

GameclientMessageJoinChannel · outbound · 32 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("JoinChannel").

lua
local Packet = require("sdk.packet")

Packet.send("JoinChannel", {
  channel = 0,
})
NameKindNested
channelu32—

Arcane SDK catalog generated from scripts/sdk