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InviteToChannel ​

GameclientMessageInviteToChannel · outbound · 40 bytes

Send scalars/strings with Packet.send. Print the live usage block with Packet.help("InviteToChannel").

lua
local Packet = require("sdk.packet")

Packet.send("InviteToChannel", {
  name = "",
  channel = 0,
})
NameKindNested
namestr—
channelu32—

Arcane SDK catalog generated from scripts/sdk