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InviteToChannel ​
GameclientMessageInviteToChannel · outbound · 40 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("InviteToChannel").
lua
local Packet = require("sdk.packet")
Packet.send("InviteToChannel", {
name = "",
channel = 0,
})| Name | Kind | Nested |
|---|---|---|
name | str | — |
channel | u32 | — |