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Login ​
GameclientMessageLogin · outbound · 64 bytes
Send scalars/strings with Packet.send. Print the live usage block with Packet.help("Login").
lua
local Packet = require("sdk.packet")
-- Nested login need a helper. Scalars/strings only below.
Packet.send("Login", {
os = 0,
protocol = 0,
client_version = 0,
name = "",
password = "",
locale = 0,
})| Name | Kind | Nested |
|---|---|---|
os | u32 | — |
protocol | u32 | — |
client_version | u32 | — |
name | str | — |
password | str | — |
locale | u32 | — |
login | msg | LoginRSAEncryptedBlock |