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BossDifficultySelection ​
GameserverMessageBossDifficultySelection · inbound · 48 bytes
Subscribe with Engine.on("BossDifficultySelection", fn). Print the live usage block with Engine.help("BossDifficultySelection").
lua
local Engine = require("sdk.engine")
Engine.on("BossDifficultySelection", function(ev)
print(ev.race_id)
end)| Name | Kind | Nested |
|---|---|---|
race_id | u32 | — |
boss_difficulty_selection_detailed | msg | BossDifficultySelectionDetailed |
boss_difficulty_selection_update | msg | BossDifficultySelectionUpdate |