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FieldData ​
GameserverMessageFieldData · inbound · 40 bytes
Subscribe with Engine.on("FieldData", fn). Print the live usage block with Engine.help("FieldData").
A specialized decoder also runs for this type and may add richer nested fields.
lua
local Engine = require("sdk.engine")
Engine.on("FieldData", function(ev)
print(ev.name)
end)| Name | Kind | Nested |
|---|---|---|
data | msg | MapArea |
position | msg | Coordinate |