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PassiveAbilityData ​
GameserverMessagePassiveAbilityData · inbound · 56 bytes
Subscribe with Engine.on("PassiveAbilityData", fn). Print the live usage block with Engine.help("PassiveAbilityData").
lua
local Engine = require("sdk.engine")
Engine.on("PassiveAbilityData", function(ev)
print(ev.ability_id, ev.level, ev.progress)
end)| Name | Kind | Nested |
|---|---|---|
ability_id | u32 | — |
level | u32 | — |
progress | u32 | — |
max_progress | u32 | — |
unlocked | u8 | — |
cooldown | u32 | — |
extra | u32 | — |