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PassiveAbilityData ​

GameserverMessagePassiveAbilityData · inbound · 56 bytes

Subscribe with Engine.on("PassiveAbilityData", fn). Print the live usage block with Engine.help("PassiveAbilityData").

lua
local Engine = require("sdk.engine")

Engine.on("PassiveAbilityData", function(ev)
  print(ev.ability_id, ev.level, ev.progress)
end)
NameKindNested
ability_idu32—
levelu32—
progressu32—
max_progressu32—
unlockedu8—
cooldownu32—
extrau32—

Arcane SDK catalog generated from scripts/sdk