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UnlockedSpells ​
GameserverMessageUnlockedSpells · inbound · 40 bytes
Subscribe with Engine.on("UnlockedSpells", fn). Print the live usage block with Engine.help("UnlockedSpells").
lua
local Engine = require("sdk.engine")
Engine.on("UnlockedSpells", function(ev)
print(ev.count)
end)| Name | Kind | Nested |
|---|---|---|
count | u32 | — |