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HirelingNameChange ​
GameserverMessageHirelingNameChange · inbound · 32 bytes
Subscribe with Engine.on("HirelingNameChange", fn). Print the live usage block with Engine.help("HirelingNameChange").
lua
local Engine = require("sdk.engine")
Engine.on("HirelingNameChange", function(ev)
print(ev.hireling_id, ev.result)
end)| Name | Kind | Nested |
|---|---|---|
hireling_id | u32 | — |
result | u32 | — |