Skip to content

SpellDelay ​

GameserverMessageSpellDelay · inbound · 32 bytes

Subscribe with Engine.on("SpellDelay", fn). Print the live usage block with Engine.help("SpellDelay").

A specialized decoder also runs for this type and may add richer nested fields.

lua
local Engine = require("sdk.engine")

Engine.on("SpellDelay", function(ev)
  print(ev.spell_id, ev.delay)
end)
NameKindNested
spell_idu32—
delayu32—

Arcane SDK catalog generated from scripts/sdk