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SpellDelay ​
GameserverMessageSpellDelay · inbound · 32 bytes
Subscribe with Engine.on("SpellDelay", fn). Print the live usage block with Engine.help("SpellDelay").
A specialized decoder also runs for this type and may add richer nested fields.
lua
local Engine = require("sdk.engine")
Engine.on("SpellDelay", function(ev)
print(ev.spell_id, ev.delay)
end)| Name | Kind | Nested |
|---|---|---|
spell_id | u32 | — |
delay | u32 | — |