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ShowMessageDialog ​
GameserverMessageShowMessageDialog · inbound · 48 bytes
Subscribe with Engine.on("ShowMessageDialog", fn). Print the live usage block with Engine.help("ShowMessageDialog").
lua
local Engine = require("sdk.engine")
Engine.on("ShowMessageDialog", function(ev)
print(ev.mode, ev.text, ev.channel)
end)| Name | Kind | Nested |
|---|---|---|
mode | i32 | — |
text | str | — |
channel | u32 | — |
item_id | u32 | — |