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ShowMessageDialog ​

GameserverMessageShowMessageDialog · inbound · 48 bytes

Subscribe with Engine.on("ShowMessageDialog", fn). Print the live usage block with Engine.help("ShowMessageDialog").

lua
local Engine = require("sdk.engine")

Engine.on("ShowMessageDialog", function(ev)
  print(ev.mode, ev.text, ev.channel)
end)
NameKindNested
modei32—
textstr—
channelu32—
item_idu32—

Arcane SDK catalog generated from scripts/sdk