Appearance
OpenChannel ​
GameserverMessageOpenChannel · inbound · 48 bytes
Subscribe with Engine.on("OpenChannel", fn). Print the live usage block with Engine.help("OpenChannel").
lua
local Engine = require("sdk.engine")
Engine.on("OpenChannel", function(ev)
print(ev.channel, ev.name)
end)| Name | Kind | Nested |
|---|---|---|
channel | u32 | — |
name | str | — |
users | msg | ChatChannelParticipants |