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Message ​
GameserverMessageMessage · inbound · 72 bytes
Subscribe with Engine.on("Message", fn). Print the live usage block with Engine.help("Message").
A specialized decoder also runs for this type and may add richer nested fields.
lua
local Engine = require("sdk.engine")
Engine.on("Message", function(ev)
print(ev.mode, ev.item_id, ev.channel)
end)| Name | Kind | Nested |
|---|---|---|
mode | i32 | — |
position | msg | Coordinate |
item_id | u32 | — |
channel | u32 | — |
value | u32 | — |
color | u32 | — |
extra | u32 | — |
text | str | — |