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GameserverStream ​
GameserverStream · inbound · 40 bytes
Subscribe with Engine.on("GameserverStream", fn). Print the live usage block with Engine.help("GameserverStream").
lua
local Engine = require("sdk.engine")
Engine.on("GameserverStream", function(ev)
print(ev.name)
end)| Name | Kind | Nested |
|---|---|---|
gameserver_messages | rep | GameserverMessage |