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SessionEndInformation ​
GameserverMessageSessionEndInformation · inbound · 32 bytes
Subscribe with Engine.on("SessionEndInformation", fn). Print the live usage block with Engine.help("SessionEndInformation").
lua
local Engine = require("sdk.engine")
Engine.on("SessionEndInformation", function(ev)
print(ev.reason)
end)| Name | Kind | Nested |
|---|---|---|
reason | i32 | — |