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LoginError ​
GameserverMessageLoginError · inbound · 40 bytes
Subscribe with Engine.on("LoginError", fn). Print the live usage block with Engine.help("LoginError").
lua
local Engine = require("sdk.engine")
Engine.on("LoginError", function(ev)
print(ev.text, ev.code)
end)| Name | Kind | Nested |
|---|---|---|
text | str | — |
code | u32 | — |