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ImpactTracking ​
GameserverMessageImpactTracking · inbound · 56 bytes
Subscribe with Engine.on("ImpactTracking", fn). Print the live usage block with Engine.help("ImpactTracking").
lua
local Engine = require("sdk.engine")
Engine.on("ImpactTracking", function(ev)
print(ev.damage, ev.element, ev.critical)
end)| Name | Kind | Nested |
|---|---|---|
damage | u32 | — |
element | u32 | — |
critical | u32 | — |
source | str | — |
life_leech | u32 | — |
mana_leech | u32 | — |