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ImpactTracking ​

GameserverMessageImpactTracking · inbound · 56 bytes

Subscribe with Engine.on("ImpactTracking", fn). Print the live usage block with Engine.help("ImpactTracking").

lua
local Engine = require("sdk.engine")

Engine.on("ImpactTracking", function(ev)
  print(ev.damage, ev.element, ev.critical)
end)
NameKindNested
damageu32—
elementu32—
criticalu32—
sourcestr—
life_leechu32—
mana_leechu32—

Arcane SDK catalog generated from scripts/sdk