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SpellDataModification ​

GameserverMessageSpellDataModification · inbound · 40 bytes

Subscribe with Engine.on("SpellDataModification", fn). Print the live usage block with Engine.help("SpellDataModification").

lua
local Engine = require("sdk.engine")

Engine.on("SpellDataModification", function(ev)
  print(ev.name)
end)
NameKindNested
spellsrepSpellDataModification

Arcane SDK catalog generated from scripts/sdk