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DeleteOnMap ​
GameserverMessageDeleteOnMap · inbound · 32 bytes
Subscribe with Engine.on("DeleteOnMap", fn). Print the live usage block with Engine.help("DeleteOnMap").
A specialized decoder also runs for this type and may add richer nested fields.
lua
local Engine = require("sdk.engine")
Engine.on("DeleteOnMap", function(ev)
print(ev.name)
end)No recovered fields.