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ChannelEvent ​
GameserverMessageChannelEvent · inbound · 40 bytes
Subscribe with Engine.on("ChannelEvent", fn). Print the live usage block with Engine.help("ChannelEvent").
lua
local Engine = require("sdk.engine")
Engine.on("ChannelEvent", function(ev)
print(ev.channel, ev.player_name, ev.event)
end)| Name | Kind | Nested |
|---|---|---|
channel | u32 | — |
player_name | str | — |
event | u32 | — |