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ChannelEvent ​

GameserverMessageChannelEvent · inbound · 40 bytes

Subscribe with Engine.on("ChannelEvent", fn). Print the live usage block with Engine.help("ChannelEvent").

lua
local Engine = require("sdk.engine")

Engine.on("ChannelEvent", function(ev)
  print(ev.channel, ev.player_name, ev.event)
end)
NameKindNested
channelu32—
player_namestr—
eventu32—

Arcane SDK catalog generated from scripts/sdk