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CharacterTradeConfiguration ​
GameserverMessageCharacterTradeConfiguration · inbound · 64 bytes
Subscribe with Engine.on("CharacterTradeConfiguration", fn). Print the live usage block with Engine.help("CharacterTradeConfiguration").
lua
local Engine = require("sdk.engine")
Engine.on("CharacterTradeConfiguration", function(ev)
print(ev.house_id)
end)| Name | Kind | Nested |
|---|---|---|
house_id | u32 | — |
character_trade_base_data | msg | CharacterTradeBaseData |
character_trade_highlights_items_data | msg | CharacterTradeHighlightsItemsData |
character_trade_highlights_textual_data | msg | CharacterTradeHighlightsTextualData |
character_trade_summary_data | msg | CharacterTradeSummaryData |