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MetaData ​
GameserverMessageMetaData · inbound · 40 bytes
Subscribe with Engine.on("MetaData", fn). Print the live usage block with Engine.help("MetaData").
lua
local Engine = require("sdk.engine")
Engine.on("MetaData", function(ev)
print(ev.timestamp, ev.sequence, ev.flags)
end)| Name | Kind | Nested |
|---|---|---|
timestamp | u64 | — |
sequence | u32 | — |
flags | u32 | — |