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PreyData ​

GameserverMessagePreyData · inbound · 96 bytes

Subscribe with Engine.on("PreyData", fn). Print the live usage block with Engine.help("PreyData").

lua
local Engine = require("sdk.engine")

Engine.on("PreyData", function(ev)
  print(ev.slot, ev.state, ev.bonus_type)
end)
NameKindNested
slotu32—
stateu32—
bonus_typeu32—
name_and_outfitsrepNameAndOutfit
bonus_valueu32—
bonus_gradeu32—
time_leftu32—
next_free_rerollu32—
wildcardsu32—
optionu32—
unlock_stateu32—

Arcane SDK catalog generated from scripts/sdk