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PreyData ​
GameserverMessagePreyData · inbound · 96 bytes
Subscribe with Engine.on("PreyData", fn). Print the live usage block with Engine.help("PreyData").
lua
local Engine = require("sdk.engine")
Engine.on("PreyData", function(ev)
print(ev.slot, ev.state, ev.bonus_type)
end)| Name | Kind | Nested |
|---|---|---|
slot | u32 | — |
state | u32 | — |
bonus_type | u32 | — |
name_and_outfits | rep | NameAndOutfit |
bonus_value | u32 | — |
bonus_grade | u32 | — |
time_left | u32 | — |
next_free_reroll | u32 | — |
wildcards | u32 | — |
option | u32 | — |
unlock_state | u32 | — |