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LoginChallenge ​
GameserverMessageLoginChallenge · inbound · 32 bytes
Subscribe with Engine.on("LoginChallenge", fn). Print the live usage block with Engine.help("LoginChallenge").
lua
local Engine = require("sdk.engine")
Engine.on("LoginChallenge", function(ev)
print(ev.timestamp, ev.random)
end)| Name | Kind | Nested |
|---|---|---|
timestamp | u32 | — |
random | u32 | — |