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LoginWait ​
GameserverMessageLoginWait · inbound · 40 bytes
Subscribe with Engine.on("LoginWait", fn). Print the live usage block with Engine.help("LoginWait").
lua
local Engine = require("sdk.engine")
Engine.on("LoginWait", function(ev)
print(ev.message, ev.wait_seconds)
end)| Name | Kind | Nested |
|---|---|---|
message | str | — |
wait_seconds | u32 | — |