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EditGuildMessage ​
GameserverMessageEditGuildMessage · inbound · 32 bytes
Subscribe with Engine.on("EditGuildMessage", fn). Print the live usage block with Engine.help("EditGuildMessage").
lua
local Engine = require("sdk.engine")
Engine.on("EditGuildMessage", function(ev)
print(ev.text)
end)| Name | Kind | Nested |
|---|---|---|
text | str | — |