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Wait ​
GameserverMessageWait · inbound · 32 bytes
Subscribe with Engine.on("Wait", fn). Print the live usage block with Engine.help("Wait").
lua
local Engine = require("sdk.engine")
Engine.on("Wait", function(ev)
print(ev.wait_time)
end)| Name | Kind | Nested |
|---|---|---|
wait_time | u32 | — |