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Wait ​

GameserverMessageWait · inbound · 32 bytes

Subscribe with Engine.on("Wait", fn). Print the live usage block with Engine.help("Wait").

lua
local Engine = require("sdk.engine")

Engine.on("Wait", function(ev)
  print(ev.wait_time)
end)
NameKindNested
wait_timeu32—

Arcane SDK catalog generated from scripts/sdk