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CreatureLight ​
GameserverMessageCreatureLight · inbound · 32 bytes
Subscribe with Engine.on("CreatureLight", fn). Print the live usage block with Engine.help("CreatureLight").
lua
local Engine = require("sdk.engine")
Engine.on("CreatureLight", function(ev)
print(ev.name)
end)| Name | Kind | Nested |
|---|---|---|
data | msg | CreatureData |