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FriendSystemData ​
GameserverMessageFriendSystemData · inbound · 128 bytes
Subscribe with Engine.on("FriendSystemData", fn). Print the live usage block with Engine.help("FriendSystemData").
lua
local Engine = require("sdk.engine")
Engine.on("FriendSystemData", function(ev)
print(ev.action)
end)| Name | Kind | Nested |
|---|---|---|
action | u32 | — |
friend_data_error | msg | FriendDataError |
friend_list_entries | rep | FriendListEntry |
friend_invite_list_entries | rep | FriendInviteListEntry |
friend_blacklist_entries | rep | FriendBlacklistEntry |
friend_account_search_results | msg | FriendAccountSearchResults |
friend_badge_entries | rep | FriendBadgeEntry |
friend_settings_entries | rep | FriendSettingsEntry |