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RestingAreaState ​
GameserverMessageRestingAreaState · inbound · 40 bytes
Subscribe with Engine.on("RestingAreaState", fn). Print the live usage block with Engine.help("RestingAreaState").
lua
local Engine = require("sdk.engine")
Engine.on("RestingAreaState", function(ev)
print(ev.resting, ev.bonus, ev.zone)
end)| Name | Kind | Nested |
|---|---|---|
resting | u8 | — |
bonus | u8 | — |
zone | str | — |