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PendingStateEntered ​

GameserverMessagePendingStateEntered · inbound · 24 bytes

Subscribe with Engine.on("PendingStateEntered", fn). Print the live usage block with Engine.help("PendingStateEntered").

lua
local Engine = require("sdk.engine")

Engine.on("PendingStateEntered", function(ev)
  print(ev.name)
end)

No recovered fields.

Arcane SDK catalog generated from scripts/sdk