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PendingStateEntered ​
GameserverMessagePendingStateEntered · inbound · 24 bytes
Subscribe with Engine.on("PendingStateEntered", fn). Print the live usage block with Engine.help("PendingStateEntered").
lua
local Engine = require("sdk.engine")
Engine.on("PendingStateEntered", function(ev)
print(ev.name)
end)No recovered fields.