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PreyTimeLeft ​
GameserverMessagePreyTimeLeft · inbound · 32 bytes
Subscribe with Engine.on("PreyTimeLeft", fn). Print the live usage block with Engine.help("PreyTimeLeft").
lua
local Engine = require("sdk.engine")
Engine.on("PreyTimeLeft", function(ev)
print(ev.slot, ev.time_left)
end)| Name | Kind | Nested |
|---|---|---|
slot | u32 | — |
time_left | u32 | — |