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LoginSuccess ​

GameserverMessageLoginSuccess · inbound · 80 bytes

Subscribe with Engine.on("LoginSuccess", fn). Print the live usage block with Engine.help("LoginSuccess").

lua
local Engine = require("sdk.engine")

Engine.on("LoginSuccess", function(ev)
  print(ev.player_id, ev.beat, ev.earliest)
end)
NameKindNested
player_idu32—
beatu32—
earliestu64—
currentu64—
fastestu64—
can_report_bugsu8—
can_change_pvpu8—
player_namestr—
premium_untilu32—
tournamentu32—

Arcane SDK catalog generated from scripts/sdk