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EditText ​

GameserverMessageEditText · inbound · 72 bytes

Subscribe with Engine.on("EditText", fn). Print the live usage block with Engine.help("EditText").

lua
local Engine = require("sdk.engine")

Engine.on("EditText", function(ev)
  print(ev.window_id, ev.max_length, ev.text)
end)
NameKindNested
window_idu32—
windowmsgAppearanceInstance
max_lengthu32—
textstr—
authorstr—
datestr—
writableu8—

Arcane SDK catalog generated from scripts/sdk