Skip to content

StoreSuccess ​

GameserverMessageStoreSuccess · inbound · 40 bytes

Subscribe with Engine.on("StoreSuccess", fn). Print the live usage block with Engine.help("StoreSuccess").

lua
local Engine = require("sdk.engine")

Engine.on("StoreSuccess", function(ev)
  print(ev.code, ev.text)
end)
NameKindNested
codeu32—
textstr—

Arcane SDK catalog generated from scripts/sdk