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StoreSuccess ​
GameserverMessageStoreSuccess · inbound · 40 bytes
Subscribe with Engine.on("StoreSuccess", fn). Print the live usage block with Engine.help("StoreSuccess").
lua
local Engine = require("sdk.engine")
Engine.on("StoreSuccess", function(ev)
print(ev.code, ev.text)
end)| Name | Kind | Nested |
|---|---|---|
code | u32 | — |
text | str | — |