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CreatureMarks ​
GameserverMessageCreatureMarks · inbound · 48 bytes
Subscribe with Engine.on("CreatureMarks", fn). Print the live usage block with Engine.help("CreatureMarks").
lua
local Engine = require("sdk.engine")
Engine.on("CreatureMarks", function(ev)
print(ev.creature_id)
end)| Name | Kind | Nested |
|---|---|---|
creature_id | u32 | — |