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OpenOwnChannel ​
GameserverMessageOpenOwnChannel · inbound · 48 bytes
Subscribe with Engine.on("OpenOwnChannel", fn). Print the live usage block with Engine.help("OpenOwnChannel").
lua
local Engine = require("sdk.engine")
Engine.on("OpenOwnChannel", function(ev)
print(ev.channel, ev.name)
end)| Name | Kind | Nested |
|---|---|---|
channel | u32 | — |
name | str | — |
chat_channel_participants | msg | ChatChannelParticipants |