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OpenOwnChannel ​

GameserverMessageOpenOwnChannel · inbound · 48 bytes

Subscribe with Engine.on("OpenOwnChannel", fn). Print the live usage block with Engine.help("OpenOwnChannel").

lua
local Engine = require("sdk.engine")

Engine.on("OpenOwnChannel", function(ev)
  print(ev.channel, ev.name)
end)
NameKindNested
channelu32—
namestr—
chat_channel_participantsmsgChatChannelParticipants

Arcane SDK catalog generated from scripts/sdk