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ReadyForSecondaryConnection ​
GameserverMessageReadyForSecondaryConnection · inbound · 32 bytes
Subscribe with Engine.on("ReadyForSecondaryConnection", fn). Print the live usage block with Engine.help("ReadyForSecondaryConnection").
lua
local Engine = require("sdk.engine")
Engine.on("ReadyForSecondaryConnection", function(ev)
print(ev.session_key)
end)| Name | Kind | Nested |
|---|---|---|
session_key | str | — |