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ReadyForSecondaryConnection ​

GameserverMessageReadyForSecondaryConnection · inbound · 32 bytes

Subscribe with Engine.on("ReadyForSecondaryConnection", fn). Print the live usage block with Engine.help("ReadyForSecondaryConnection").

lua
local Engine = require("sdk.engine")

Engine.on("ReadyForSecondaryConnection", function(ev)
  print(ev.session_key)
end)
NameKindNested
session_keystr—

Arcane SDK catalog generated from scripts/sdk