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PlayerDataBasic ​

GameserverMessagePlayerDataBasic · inbound · 56 bytes

Subscribe with Engine.on("PlayerDataBasic", fn). Print the live usage block with Engine.help("PlayerDataBasic").

lua
local Engine = require("sdk.engine")

Engine.on("PlayerDataBasic", function(ev)
  print(ev.premium, ev.premium_until, ev.vocation_client_id)
end)
NameKindNested
premiumu8—
premium_untilu32—
vocation_client_idu32—
prey_unlockedu8—
known_spellsu32—
magic_shieldu8—
tournamentu8—

Arcane SDK catalog generated from scripts/sdk