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PlayerDataBasic ​
GameserverMessagePlayerDataBasic · inbound · 56 bytes
Subscribe with Engine.on("PlayerDataBasic", fn). Print the live usage block with Engine.help("PlayerDataBasic").
lua
local Engine = require("sdk.engine")
Engine.on("PlayerDataBasic", function(ev)
print(ev.premium, ev.premium_until, ev.vocation_client_id)
end)| Name | Kind | Nested |
|---|---|---|
premium | u8 | — |
premium_until | u32 | — |
vocation_client_id | u32 | — |
prey_unlocked | u8 | — |
known_spells | u32 | — |
magic_shield | u8 | — |
tournament | u8 | — |